Audiojungle wrote:It appears that when you create a virtual Loopback device, define an audio source in Loopback and then another application defines the virtual Loopback device as its 'input' and then that application (e.g. Audacity) starts pulling data, then it appears as if Loopback stops routing audio to macOS and your hardware and starts. Send Audio Between Apps – Loopback can also create pass-thru devices, which send audio from one app to another. Set the Loopback device as the output in one app and the input in another to make audio flow directly between the applications. Works With Any Application – Make a virtual audio device with audio from the applications on your Mac. Loopback gives you control over how audio flows between apps and devices on your Mac. Since it first shipped in early 2016, Loopback has gained a substantial audience of podcasters, screencasters, audio techs, and more. Loopback’s power is great for a wide variety of uses, including: Playing Audio to All Podcast Guests. Because if they are not then it work. Bear in mind each loopback interface is a L3 interface. So let say your management workstations is connected via a L2 switch to a L3 switch that routes for the 10.255.255.0/25 vlan. Now for the management workstation to be able to get to any loopback that L3 switch needs a route for each loopback. The simple breakdown: Loopback is for routing audio between applications, while Audio Hijack is for recording audio. If you have another application to record audio, and you're routing audio to it with Loopback, you may not need Audio Hijack. That said, it may still be useful for you, if you wish to record audio from Skype, save streamed audio.
Rogue Amoeba Loopback 2.0.0 macOS | 7.2 MB
It's easy to pass audio between applications on your Mac, with the power of Loopback. Create virtual audio devices to take the sound from apps and audio input devices, then pass it to any audio processing software. With an easy-to-use wire-based interface, Loopback gives you the power of a high-end studio mixing board, right inside your computer!
Combine Audio Sources
Configuring a virtual audio device from multiple sources is easy. Just add the applications and physical audio devices you want to include to the Audio Sources table to get started.
Available System-Wide
Your Mac will show Loopback's virtual devices exactly like physical devices. Find them listed among other devices in System Preferences or select them as an input or output in any audio app.
Send Audio Between Apps
Loopback can also create pass-thru devices, which send audio from one app to another. Set the Loopback device as the output in one app and the input in another to make audio flow directly between the applications.
Play Audio to All Your Podcast Guests
Combine your mic with audio sources like iTunes or QuickTime Player, then select your Loopback device as your source in Skype. Presto! Your guests all hear both your voice and your audio add-ons.
Record Gameplay Videos
Making gameplay videos with great audio can often be very difficult. If you're using a device like Elgato's Game Capture hardware and you want to record both your microphone and the game's audio at once, Loopback can assist!
Combine Hardware Devices
Apps like GarageBand, Logic, and Ableton Live only record from a single audio device at once. Thankfully, they offer recording from many channels. With Loopback, you can combine multiple input devices into one virtual device for easy recording.
Create Top-Notch Screencasts
Screen recorders, including QuickTime Player, allow you to include your mic's audio. Some allow recording of system audio instead, but neither option is ideal. Create a virtual device that grabs just the mic and the app's audio to get exactly the audio you want.
Route Audio For Broadcasts
Set a simple (pass-thru) device as the output at the end of an Audio Hijack chain, and then as the input source in Nicecast. Now listeners can tune in to a live stream of your podcast as you record it!
So Much More..
With Loopback, you gain incredible power and control over how audio is routed around your Mac and between applications. We can't wait to hear about the incredible new uses you find for it!
Works With Any Application
Make a virtual audio device with audio from the applications on your Mac, including production apps like Logic or Reason, as well as simple audio players, like iTunes or QuickTime.
Loopback 3
Works With Any Input Device
Pull audio from the physical audio devices connected to your Mac. Whether you've got simple USB microphones, or high-end studio mixers, Loopback can access it all.
Combine Apps and Physical Devices
Of course, you can create a virtual audio device that includes audio from both apps and physical audio devices.
Multichannel Audio
Your virtual audio devices can be configured to have up to 32 channels, providing tremendous power.
Custom Channel Mapping
By default, Loopback sets up channel mapping automatically. If you want to manually configure things, though, you've got powerful options!
Unlimited Devices
Create as many virtual audio devices as you need to get the job done.
Requirements: For MacOS 10.11 or higher.
Home Page -
Download link:
uploadgig_com:
https://uploadgig.com/file/download/594e2E471A5f94f2/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip
rapidgator_net:
https://rapidgator.net/file/c2b0d2ffc218bfd2dc06ba4d54e1383a/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip.html
nitroflare_com:
http://nitroflare.com/view/371C008C2D6FBBD/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip
https://uploadgig.com/file/download/594e2E471A5f94f2/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip
rapidgator_net:
https://rapidgator.net/file/c2b0d2ffc218bfd2dc06ba4d54e1383a/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip.html
nitroflare_com:
http://nitroflare.com/view/371C008C2D6FBBD/t70e5.Rogue.Amoeba.Loopback.2.0.0.macOS.zip
Links are Interchangeable - No Password - Single Extraction
A recurring need at fuse* is the ability to have a strong interaction between audio and video. The starting point is to have the possibility to have the audio signal inside the generative software (usually written in OpenFrameworks).
For this reason we have studied several possibilities to have audio rewire for OFenvironment available both for Mac OS and Windows 10.
First we created a base OF example to read multi-input audio channels.
MultiAudioInExample
MultiAudioInExample is an extension of audioInputExample (included in OF workspace) with the possibility to see more than 2 input audio channels.
You can setup the number of input channels and the buffer size changing the const variables declared in ofApp.h
and the other parameters of ofSoundStream
ofSoundStream, after setup, called the method audioIn using ofSoundBuffer
alternatively you can use the float buffer directly (now is commented). In my experience it’s more boring but it solved me an annoying vector error in Window 10 using audio jack.
#Audio rewire
Software compatibility is something very frustrating. For this reason we divided software for compatibility, usually we work on MacBook Pro with Mac OS and our clients use Windows OS machine.So, from the bottom of my heart - I apologise to linux users (which I admire every day) - but I took into consideration only Mac OS and Windows.
Some other compatibility is available, but in this post we will only consider the combinations that we have personally tested.
Loopback
Loopback is the best ready to go software for Mac OS, the natural successor of SoundFlower.
Pros | Cons |
---|---|
Easy to use and very easy configuration | It’s not free, you need to buy the licence |
Continuous updates | It’s not open source |
Autostart | Available only for Mac OS |
Unlimited virtual channels (tested 12x channels) | Static routing audio (you cannot select each application) |
Enolsoft pdf compressor 3 3 0 wiring. We use Loopback for our interactive show Dökk and we are very satisfied: you need just select Loopback as audio device and create virtual channels.
SoundFlower
We used often SoundFlower in the past, but now we use only Loopback. So I can’t explain if it is still available for the last Mac OS, but seeing the github repository it’s not updated from several years.
##Jack Audio##
Loopback Audio App
JACK Audio is “a professional sound server daemon that provides real-time, low-latency connections for both audio and MIDI data between applications that implement its API”.
Pros | Cons |
---|---|
Free | Not ready to go, but there is a useful FAQ for Windows |
Open source | It doesn’t work with all audio software [1] [2] |
Unlimited virtual channels (tested 12x channels) | |
Very flexible routing audio for each application |
[1] JACK (in windows) works with PortAudio driver so audio application have to use that driver. In my experience JACK with ASIO4ALL, the sound was generated using Ableton Live 10.
[2] In Live 10 select Driver Type: ASIO4ALL, Audio Output Device: JackRouter.
Loopback Audio For Mac
JACK with OpenFrameworks
I tested with success OF 0.9.8 in a Windows 10 machine using Visual Studio 2015. After started the OF app, you can see the name of application in the Jack Audio Connection Kit and you can connect (using mouse dragging) the Output to the Input. You can create persistent connection using PatchBay.
Dante Via
After numerous researches I finally found an alternative to Loopback for Windows, this is Danta Via.
Pros | Cons |
---|---|
Easy to use and very easy configuration | It’s not free, you need to buy the licence |
Available for Windows and Mac OS | It’s not open source |
Very flexible route audio for each application | Limited to 16x16 channels |
Possibility to route sound over network [3] |
[3] Very interesting, but I did not have the chance to test it.
Audio Loopback Driver
An interesting research is send audio samples buffer over network. We tried through OSC messages between Max/MSP and OpenFrameworks, but we met several problems. If you have some suggestion or ideas, you are welcome!